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 Post subject: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 3:52 pm 
Site Admin

Posts: 397
Thanked: 663 times
Likwid Games is going back to its tower defense roots in style. Check out our first screenshot from our latest game, Castaway Island TD, a hybrid Action-TowerDefense game.

  • Control the hero from the Castaway series, as he builds towers to defend his island against waves of enemies
  • Set many different traps to help destroy enemies
  • Collect gems and customize towers by to give them elemental properties
  • Towers level up as they earn EXP
  • Unlockable traps
  • Earn points to increase various stats
  • Fight epic boss battles
  • And more!


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IslandDefense1.jpg
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For this message the author likwid has received thanks from:
-Fly-, Eori, goran996, Monsterface25, nick117, Sokki, tbone, Thingamajig, Vinninsv, YngwieOfDoom and 2 more users
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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 4:05 pm 

Posts: 442
Thanked: 90 times
YES!!!!!!!!!!!!!!!!!!!!!! CANT WAIT i love TDs this will be awesome

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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 4:54 pm 

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Will we be having the hero and the Sigil (Statue) as towers?

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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 5:00 pm 
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Posts: 397
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Shorigun wrote:
Will we be having the hero and the Sigil (Statue) as towers?


You will actually be controlling the hero. He will be used to gather items, build towers and cast spells. The sigils from Castaway 2 will not be in this game, as all towers will be unique.


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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 5:13 pm 
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Posts: 870
Thanked: 307 times
it looks [******] epic! cant wait to play it!

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Last edited by Sokki on Mon Jun 13, 2011 7:47 pm, edited 1 time in total.
profanity isn't allowed here.. :/


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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 6:21 pm 

Posts: 81
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it may be too late tosay this but what if you can have a pet that is just like towers but are mele (asuming towers are ranged) and can be moved to attack somewhere else.


and do you have any idea when it will be finihed and playable???

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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 6:56 pm 
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Posts: 870
Thanked: 307 times
true

i really want to start it!

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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 7:38 pm 
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Posts: 397
Thanked: 663 times
slash8180 wrote:
it may be too late tosay this but what if you can have a pet that is just like towers but are mele (asuming towers are ranged) and can be moved to attack somewhere else.


and do you have any idea when it will be finihed and playable???


No pets in this game. Mid July is our timeline.


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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 7:49 pm 

Posts: 141
Thanked: 66 times
nice, i have 1 question though, will this topic be like the one when you were making castaway 2? in which users list ideas they want in the game while you are still making it?

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 Post subject: Re: Announcing Castaway Island TD
PostPosted: Mon Jun 13, 2011 7:50 pm 

Posts: 442
Thanked: 90 times
Mid July? wow fast .......thanks

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