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 Post subject: Re: Castaway Island TD Ideas for future Updates
PostPosted: Sun Aug 14, 2011 12:13 pm 

Posts: 494
Thanked: 173 times
gabrielok wrote:
That`s really good we`re all good.


Okayyy but now back to topic please :twisted:

I found a little bug: the Achievement "Lay 10 traps in a level" (7th achievement) doesn't acivate for me. I had several times 10 traps or more, once even all from the same type. Small, I know, not really a future idea, but a bug report! :-)

+-+-+-+

1.) The Arrow Tower seems to be overpowered for 100 Gold. The Laser Tower is nearly never worth building/upgrading, only when there are not enough trees in near, which fortunately isn't (and shouldn't be) the normal case in Castaway Island. I think this tower should be nerfed a little. (by Quicksmasher)

2.) More gempower! Hell, I see how the attacks comined with gems change and which bonuses this has, but I'd like to have a second charakteristic bonus for each gem! (by Quicksmasher)

Ruby: Bouncing attacks - after the normal attack of this tower the missile bounces and may hit another monster, dealing 50% damage (+ "burn" status chance)
Sapphire: Recoil for the hit monsters (+ "frozen" stauts chance)
Emerald: Higher Critical Hit Chance (+ "poisoned" stauts chance)
Topas: Higher Range / Higher Cadence (+ "stunned" status chance)

(by Quicksmasher)

3.) Bonus Levels / Map Editor when the game was completed at hard difficulty :3 (by Quicksmasher)

4.) An in-game encyclopedia and another button to view the achievements! I can't return to the menu, but want to see my achievements ... it's impossible, very annoying sometimes! An in-game encyclopedia having an entry for all traps, towers, monsters and of course bosses would be awesome! Sometimes when I plan out strategies I have the feeling it lacks information. (by Quicksmasher)

5.) Cristal could have like 100 hearts instead of 10, so that a worm caused something like 2~5 damage, and a big monster caused like 12~15, something like that because it`s really different when you die because fast creatures overpassed your reload time or when you couldn`t kill big ones. (by Gabrielok)

6.) We could get mana for every unit of time skipped for next waves, like, if you start a wave just after the last one, you get 15 mana, and if you let it go alone, you don`t get mana. (by Gabrielok)

7.) [NEW] Appearently there are not enough levels for maxing out every stats ... maybe we could get bonus skillpoints for special achievements? (by Quicksmasher)

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 Post subject: Re: Castaway Island TD Ideas for future Updates
PostPosted: Mon Aug 15, 2011 8:46 pm 

Posts: 382
Thanked: 159 times
Damn how could have everybody (and I) forgot!!!!

MUST HAVE: Survivor level!!!! You unlock it after you complete the game on any difficulty/on hard. Almost like the map editor, but it`s like special maps that have infinite waves, and you see how long you can survive, provided that you get 40 skill points to distribute at the beggining!! There could be many layouts and a highscore table!! That would be AWESOME
(Sorry for all the "!!!")

What you think?

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For this message the author gabrielok has received thanks from:
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 Post subject: Re: Castaway Island TD Ideas for future Updates
PostPosted: Mon Aug 15, 2011 10:00 pm 

Posts: 164
Thanked: 143 times
gabrielok wrote:
Damn how could have everybody (and I) forgot!!!!

MUST HAVE: Survivor level!!!! You unlock it after you complete the game on any difficulty/on hard. Almost like the map editor, but it`s like special maps that have infinite waves, and you see how long you can survive, provided that you get 40 skill points to distribute at the beggining!! There could be many layouts and a highscore table!! That would be AWESOME
(Sorry for all the "!!!")

What you think?


Amazing idea gabrielok

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 Post subject: Re: Castaway Island TD Ideas for future Updates
PostPosted: Mon Aug 15, 2011 10:44 pm 

Posts: 494
Thanked: 173 times
gabrielok wrote:
Damn how could have everybody (and I) forgot!!!!

MUST HAVE: Survivor level!!!! You unlock it after you complete the game on any difficulty/on hard. Almost like the map editor, but it`s like special maps that have infinite waves, and you see how long you can survive, provided that you get 40 skill points to distribute at the beggining!! There could be many layouts and a highscore table!! That would be AWESOME
(Sorry for all the "!!!")

What you think?


A truly amazing idea Gabrielok! Updated our list ;o)

+-+-+-+-+-+-+-+-+-+-+-+-+-+

1.) The Arrow Tower seems to be overpowered for 100 Gold. The Laser Tower is nearly never worth building/upgrading, only when there are not enough trees in near, which fortunately isn't (and shouldn't be) the normal case in Castaway Island. I think this tower should be nerfed a little. (by Quicksmasher)

2.) More gempower! Hell, I see how the attacks comined with gems change and which bonuses this has, but I'd like to have a second charakteristic bonus for each gem!

Ruby: Bouncing attacks - after the normal attack of this tower the missile bounces and may hit another monster, dealing 50% damage (+ "burn" status chance)
Sapphire: Recoil for the hit monsters (+ "frozen" stauts chance)
Emerald: Higher Critical Hit Chance (+ "poisoned" stauts chance)
Topas: Higher Range / Higher Cadence (+ "stunned" status chance)

(by Quicksmasher)

3.) Bonus Levels / Map Editor when the game was completed at hard difficulty :3 (by Quicksmasher)

4.) An in-game encyclopedia and another button to view the achievements! I can't return to the menu, but want to see my achievements ... it's impossible, very annoying sometimes! An in-game encyclopedia having an entry for all traps, towers, monsters and of course bosses would be awesome! Sometimes when I plan out strategies I have the feeling it lacks information. (by Quicksmasher)

5.) Cristal could have like 100 hearts instead of 10, so that a worm caused something like 2~5 damage, and a big monster caused like 12~15, something like that because it`s really different when you die because fast creatures overpassed your reload time or when you couldn`t kill big ones. (by Gabrielok)

6.) We could get mana for every unit of time skipped for next waves, like, if you start a wave just after the last one, you get 15 mana, and if you let it go alone, you don`t get mana. (by Gabrielok)

7.) Appearently there are not enough levels for maxing out every stats ... maybe we could get bonus skillpoints for special achievements? (by Quicksmasher)

8.) [NEW] Survivor level!!!! You unlock it after you complete the game on any difficulty/on hard. Almost like the map editor, but it`s like special maps that have infinite waves, and you see how long you can survive, provided that you get 40 skill points to distribute at the beggining!! There could be many layouts and a highscore table!! That would be AWESOME (by Gabrielok)

...

Three ideas by Gabrielok and five ideas by me, catch up guys! ;o)

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Last edited by Quicksmasher on Mon Aug 15, 2011 11:49 pm, edited 1 time in total.

For this message the author Quicksmasher has received thanks from:
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 Post subject: Re: Castaway Island TD Ideas for future Updates
PostPosted: Mon Aug 15, 2011 11:40 pm 

Posts: 23
Thanked: 8 times
i´ve been paying attention to this topic and i must say, great ideas you guys are having :D like them all


For this message the author laskas has received thanks from:
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 Post subject: Re: Castaway Island TD Ideas for future Updates
PostPosted: Tue Aug 16, 2011 2:55 pm 

Posts: 494
Thanked: 173 times
I just wanted to continue my Castaway Island TD run on "hard" but my saves are all gone :(

I didn't clear my cookies or other stuff, anyone else epxeriencing that too? :(

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